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On The Pulse of Rust


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Everything posted by Comp_uter15776

  1. Months to come.

  2. Painting Signs on Rust is hard

    Rustangelo should still work.
  3. Does anyone like the BP system?

    How does 1 TC per building sound (or vast resource upkeep requirements if you're building a large structure... something like... a bar, for example)
  4. Does anyone like the BP system?

    Building 3.0 is going to turn your worlds upside down again lol
  5. New low pop server suggestion

    Yes 4K is currently the standard map size, as well as our standard - our Small/Odd Jr. servers are 3K, and Odd is 5K.
  6. New low pop server suggestion

    As a note, this is basically what our Long server lineup is lol. 200 pop, 4K map, monthly wipes.
  7. Base stuck in ground

    Hello, Currently there are no plans to wipe the servers again since they were so recently done to flush the maps from the procgen issues. I know it's frustrating when everything was chaotic with the lag that was induced, however given this occurred so early in the wipe, we feel it should be feasible to recover. Additionally, the performance issues have been resolved after a hardware failure in the datacenter was identified and mitigated. A more complete post-mortem will be available on http://www.rustafied.com shortly.
  8. Base stuck in ground

    http://rustafied.com was (and is) updated with the information. However, I'm sure you'll understand that we'd rather commit as many resources to resolving issues and this means sometimes information is not broadcast realtime. A post mortem will soon be added to the site which covers the situation in more depth.
  9. EU Long? confused....

    The most dedicated players are allowed to get a minor headstart. This has been the case across just about all our servers however.
  10. Announcing: Charitable Rust 2017!

  11. Blueprints 3.0: Progression redefined

    It is on the roadmap to have higher tier players with the milspec weapons away from the starters and low/mid tier weaponry, possibly via some north/south divide in loot quality. That should probably help you out because then the odds would be evened out a little.
  12. Perks, Traps and explosives?

    Even just "skills" would be good, where you become marginally more proficient at certain tasks (crafting? running? farming?) and can only be learned over time, further incentivising people staying on the server. Especially if they persisted after death too.
  13. http://steamcharts.com/app/252490 Refer to this if such folk cast aspersions in future - sure looks like an upwards trend for me. I think people like to just complain and don't like change (even when it's for the better).
  14. When BP3 first hit the overall player count reached over 40,000 - for the first time in a while. I think it's still in about the top 15 most active playerbase according to Steam.
  15. Rustafied Gift Cards

    I've since modified the menu on the navbar to include a dropdown with Buy/Redeem.
  16. Rustafied Gift Cards

    Hi, You can use https://www.rustaforum.com/store/redeem/.
  17. Are there any plans to open server EU Long?

    Hello, We're looking into available options but don't have any set ETA.
  18. New low pop server suggestion

    I'll raise it internally but the biggest trouble is that when we start imposing arbitrary restrictions such as max group sizes on users then it stretches the remit of what is considered "Official" (vanilla gameplay is unaffected). Additionally: What is considered a "zerg"/"ton of members"? It is a subjective definition; quantitatively. What is a "giant base"? What if players split between two or more bases? If a somewhat large group of people did wall off a monument, who's to say that is or isn't "obnoxious"? In an ideal world these could be looked at on a case by case basis, but usually if there are not hard and fast numbers associated with this then inevitable claims of admin abuse, bias, and other fun tribulations have to be dealt with.
  19. New low pop server suggestion

    Hello, Unfortunately, Rustafied has already trialled a SDT server as recently as this year - we did not see the numbers initially suggested by opinion polls. Good luck on operating your own venture, however.
  20. Blueprints 3.0: Progression redefined

    This is what Helk is going to be resolving in the not too distant future. It should be said however, he does intend for progression to take longer than a week to fully complete... so there is an element of the community's mindset changing to realise it's no longer that "48h PUBG with building" that people often referred it to as.
  21. Blueprints 3.0: Progression redefined

    It has to be noted that everything is subject to change. It has already been said that multiple tweaks would need to be applied over the next couple of weeks as this is only the first iteration of the new system. Plus, overall this is making clans have a lot less ability to dominate servers within just a couple of hours into the wipe. Bear in mind, that anything to make a solo's life easier usually makes it easier for clans too.
  22. Blueprints

    Anything that implements the law of diminishing returns
  23. Blueprints

    Ouch. I've heard from a few people that it's been very good at keeping zergs at bay?
  24. Ta-ta Twig. Hello Progression!

    Hope y'all like my playermodel cameo
  25. APC

    I believe it's designed as a deterrent/counter to the launch pad's easy loot, rather than being a loot objective in itself. I think it drops M249s though so you may have easier access to obtaining those given the heli doesn't occur as frequently.

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