Rustabot

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    Helping new members find their footing in this marvellous community!

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  1. 4:00pm EST - It’s a new week for Rust development and the team is cranking out fixes and improvements. Let’s get into it... Resource spawn checks Since the introduction of the new junk pile models last week, players may have experienced some new inconveniences arising. Specifically, there’s been instances of junk piles spawning directly in front of doors, blocking people from getting in or out. Thankfully, Andre has added checks to make sure resource spawns check for construction within a certain radius of spawning. He’s also made it so they check for players as well. Idiotic animations Garry is working on a new branch on prerelease lovingly titled “our player animations are idiotic.” This body of work appears to include revamping how items are held along with tweaking aiming. Given this is on its own branch on prerelease, we’re unable to see it for ourselves yet. This also means we shouldn’t expect any of this to go live till the next forced wipe at the earliest. Stay tune for more on this over the next week or so. World serialization Andre continues his work on world serialization. This process will not only potentially lower world loading to mere seconds, it may also be an important prerequisite for giving modder the ability to create their own maps! As mentioned in the last devblog, this is a large undertaking, so we shouldn’t expect to see it go live for a couple weeks at least. Rigidbody optimization Andre is also continuing his work on optimization and lowering the rigid body count. Long and short: Less rigidbodies equals better performance, and I can’t think of anyone who wouldn’t want that! Python revolver Mihn is working on the newest gun the the Rust arsenal: The Python Revolver. So far he’s hooked up some art, sounds, and prefabs for this new weapon. It is unclear if this will make it in the game this week, but as always, we’ll keep you posted! View the full article
  2. 6:40pm EST - This week of Rust development is well underway, and we’re seeing some changes to loot looks and locations, along with some helpful fixes. Let’s get into it... New junk piles Several new variants of the junk piles found across the map have been added. They contain the same types of loot (barrels, wood boxes, and food crates) but they do stand to spice up the look of the Rust landscape a bit. They also provide a new type of cover for PvP skirmishes. The car, for example, has certain parts which can be shot through, and the tire stack is tall enough to hide an entire Newman. Here are a couple pictures: Caves will spawn loot! The new natural caves will soon have more uses than simply looking nice or building a little base - loot spawns have been added. Taking the form of mining carts and crates, this new source of loot will spawn throughout all 9 types of natural caves. Unfortunately, this change was made on the prerelease/dungeon_art branch - meaning it likely will not be going live till the next forced wipe on February 2nd. Unity updated Garry has updated to a new beta of Unity (5.4.4f1). The main takeaway from this new version is a fix for alt-tabbing while using window-mode exclusive. That means you’ll once again be able to switch in and out of the game while using “-window-mode exclusive” in your start parameters! Why would you ever do this? The benefit was first introduced on Reddit last October, when bobbygfresh shared how this launch parameter can increase FPS and lower input lag. Optimizations Speaking of increased FPS, the team has done several changes with regards to optimizations this week. Between Andre reducing the overall client side player collider and rigidbody count by a third, and Garry doing several other optimization fixes, the game will hopefully be running even smoother by the time Thursday roles around. Other fixes Repair bench collider fix (no more putting them in windows to block incoming shots) Fix for invisible rock when throw View the full article
  3. Welcome to Rustafied. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  4. 12:00am EST - Today is the first Rust update of 2017! As with every initial Thursday of the month, there will be a forced wipe when the update hits. And, as always, there is no set time for when that will occur. Our update stream will go live at 2pm EST - follow @Rustafied for news throughout the day. Let’s get into it... Harbors are in! The newest type of dungeon has arrived: two harbors have been added to map generation. Appearing on coastlines - you know, as harbors do - these points of interest spawn loot and stand to provide some great PvP action. They are also newbie friendly, as there is no radiation anywhere in their vicinity. Here are pictures of each: Harbor 1 (Small) Harbor 2 (Large) New Warehouses Warehouses have received a facelift with the new year. With a fresh coat of green paint on the exterior, and a bunch more shelves, boxes, and even a forklift on the interior, these hotspots are looking better than ever! Thankfully, they also still feature the amenities you’ve grown accustomed to: loot, quarry, recycler, and a repair bench. Stricter high wall placement Garry has tightened the ropes when it comes to high walls. Placement now requires the entire bottom of the wall to be touching the ground. Although placing them feels the same on level surfaces, getting those suckers positioned successfully on hills is now more difficult. Optimizations and performance The team has also done several things with regards to improving performance this week. Our team did notice some FPS improvements on staging, but I wouldn't get your hopes up for pulling down 100fps (or even 60) on max settings consistently yet. But hey, any step in that general direction works for me. Christmas content disabled With the holidays at an end, the jingle of bells and lighted presents around the map are now a thing of the past. View the full article
  5. Happy New Year everyone! It has been an incredible 12 months for Rust and the community as a whole. To provide some perspective, this post summarized additions to the game, month by month, in picture form. Keep in mind, much more happened throughout the year, this is just a highlight reel so to speak. Enjoy! January Semi Auto Rifle Laser Sight Flash Light 4x Scope Holmzy's Law New Building Blocks Rock formations added to maps Febuary Ladder Hatch Reactive Targets Wet Rocks Zapping Code Locks March New Dungeon Art New Dungeon Art Hapis Improvements Ceiling Lights April New Character Models (including females) Flamethrower Environmental Drinking New Procgen Water Barrels Water Buckets May Snow Biome Returns Hemp Farming Fish Traps Water Purifier Halter Top and Skirt Muzzle Boost and Brake New Mountains New Power Lines June Barren Introduced New Dungeon Art Ownership Preview XP System Teaser July XP System Live Writable Notes Bow Raiding Dead Storefront Concept August Graphics Overhaul LR-300 Mine Shafts New Bone Armor New Lighthouse Picking up Sleeping Bags Satchel Charges Double-barrell Shotgun September New Bus Stop New Hangars Improved Military Tunnels Sub-stations October New Caves MP5A4 Workshop Improvements Harbor Teaser November Components Added Recycler New Radiation Suit M92 This Nasty-ass Water Bottle Fog of War is gone December Christmas! Clothing Worldmodel Harbors Incoming Indoor Growing Large Planter Small Planter Thank you to the Rustafied team To my amazing team: Thank you! You all have put in countless hours keeping our servers clean of hackers, helping out players in need, and numerous other tasks which inevitably go unnoticed by the majority of people. Without you, Rustafied could not operate. I am overwhelmingly honored and forever grateful for what you do. Much love to the Rustafied family as we enter this exciting new year! Rustafied’s Growth Rustafied as a whole has grown significantly throughout the past 12 months. Starting the year with 5 servers on one dedicated box, we’ve grown to 13 servers spread across 8 dedicated servers in the US and EU! Thank you VIP's This growth would not be possible without our VIP’s. The VIP program, launched in March, directly facilitated the growth we experienced this year. From the bottom of my heart, I thank every single person who has purchased VIP for Rustafied. I wish you and your families a very Happy New Year! Introducing: EU Odd Speaking of growth, I’m proud to introduce the newest Rustafied server: EU Odd. Odd you say? Yes, this server is a bit different. Although it still provides the 100% vanilla experience, it features some quirks: Larger map - 5k as opposed to the standard 4k on most other Rustafied servers Monday wipes - In the interest of providing a fresh wipe experience for those who aren’t around on Thursday’s, we’ve decided to try out a different schedule. It’ll wipe Monday’s at 5pm GMT (Or when an update forces). This server is live now on the official list. This Monday will actually be the only Monday where it doesn’t wipe (given it just opened and a forced wipe is coming on Thursday). We may tweak things about this server due to popular demand, so if you’d like to see some changes, please let us know! View the full article
  6. Welcome to Rustafied. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  7. Welcome to Rustafied. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  8. Welcome to Rustafied. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  9. Welcome to Rustafied. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  10. Welcome to Rustafied. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  11. Welcome to Rustafied. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  12. Welcome to Rustafied. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  13. Welcome to Rustafied. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  14. Welcome to Rustafied. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  15. Welcome to Rustafied. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.