Rustabot

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  1. 5:10pm EST - It's a new week for Rust development and we're seeing some ongoing progress on AI along with several changes to items. Let's get into it… AI progress Garry continues trucking along on the new artificial intelligence for animals. Working on the prerelease branch, he has added a bunch of functionality including: Animals wake up when being attacked They wake up when gunshots are heard, and move away from where the shots are coming from They don’t try to eat alive things They stop fleeing if tired They fear players a bit more Keep in mind, this new AI will not be in the game this week. The earliest we’ll see this in game would be the next forced wipe (March 2nd), however, given the size of this body of work, it may take longer than that before it’s ready for prime time. Vending machine changes Helk has tweaked a couple things with vending machines this week. They now have double the health (1000 hp instead of 500) and the quantity of each item for sale shows up on the front monitor. It doesn’t appear this is live on the staging branch as of writing this, so check back later for a picture. Turret improvements Some improvements to the peacekeeper mode of turrets are also coming down the pike. They will no longer continue to consider players hostile if they’ve died and come back. Also, they no longer consider water bottles, bota bags, and buckets to be hostile. Decor deployable progress Vincent continues his work on the base deployables branch. Although we haven’t seen anything specifically on this yet, it does appear we’ll be able to decorate our bases in the near future. So far Vincent has added rugs and chairs. Given it’s on a separate branch, we don’t have any visuals on this quite yet, but maybe we’ll get lucky and he’ll post some on the devblog... View the full article
  2. 12:00am EST - We are at the halfway point of the month, and not only do we have fresh wipe action for our weekly and bi-weekly wipe servers, there are some new items and balance changes making their way in with the update today. Our update stream will go live at 2pm EST. Stay tuned to @Rustafied for news throughout the day. Let’s get into it... Metal shop front A new method of trading goods in Rust has arrived. Long in concept limbo, the metal shop front building block has been added this week. Allowing players to securely barter good between each other, this item has upgraded security and functionality from it’s older brother, the wood shop front. Made of metal and glass, this structure is bulletproof and enables two players to each put items in a transfer bin. Then, once both approve of the trade, the items are swapped. If any items are moved, the trade is cancelled to avoid any trickery. Here are some crafting details and pictures… Cost 300 metal frags Time to craft 30 seconds Refrigerator added A new type of storage is here, the refrigerator has been added. It only stores food, and at the moment, there is no change to how food preservation works. Long and short: This is a half implemented item, expect more changes around this in the next couple weeks. Cost 75 metal frags Time to craft 30 seconds Vending machine changes After its inception last week, vending machines are seeing some changes with this update. Can see items for sale on front monitor No longer lockable Can be rotated when empty Shows skins of items inside Only placeable on construction blocks Fixed bug allowing access of back from the front Semi auto pistol nerf The go to weapon for Rust PvPers has been nerfed this week. The semi auto pistol (P250) now has increased recoil while moving and a larger aimcone. Although the aimcone change should only be noticeable when dealing with long range, these two changes stand to take a bit of the O from the OP of the P250. Semi auto rifle buff The semi auto rifle has received a buff this week: It now does 15% more damage. Python buff The python has also been buffed. Not only does it yield more damage per hit (18% motherfucking percent) but it fires slightly faster. Other stuff Fish has increased food yield Beartraps can be picked up and repaired Mihn has improved a bunch of animations Lots of work from Garry on the AI - not in this week but stay tuned for more View the full article
  3. It's a fresh week for Rust development and we're seeing some fixes to vending machines, progress on AI, and the makings of an interesting new functionality... Automatic door closer Helk has started implementing a new item: a door closer. As you would guess, it automatically closes a door if left open. Contrary to popular belief, this is not a convenience thing. Helk explained to me it has more to do with charging people money to use room or access different areas. It currently cannot be crafted or found as the functionality is not complete. Helk told me it may come in this week if he gets a chance to complete it. More on this in our Thursday post (if applicable). Vending machine changes Helk has also shifted a few things with Vending Machines. After making their way in last week, a few issues were uncovered. Mainly, the back of vending machines could be accessed from the front if you alt-looked the correct way. This has been resolved so you can only access the inventory if you’re truly in back of the machine. Additionally, the days of using these as a vault are over as they can no longer be locked. On top of that, a rotate feature has been added if the vending machine is empty. Finally, vending machines now must be placed on construction blocks - no more placing them all willy-nilly in a field. AI progress Garry is making some headway on the AI progress on the prerelease branch. His addition of ‘zombies’ to servers rightfully turned a few heads. He clarified, however, these zombies are not new PvE elements, they are purely for testing pathfinding and performance for the new AI. Thankfully, not only does performance appear to be holding up, these new AI elements don’t run through rocks or up gradients which are too steep for them! As with all changes on the prerelease branch, the soonest we’ll see the new AI live in the game will be the next forced wipe (March 2nd). Stay tuned here for more info over the next couple of weeks. Foliage system Andre is working on a new branch called ‘foliage system.’ This appears to be a body of work aimed at improving performance of the various vegetation across the Rust landscape. Stay tuned for the devblog for more information on this. View the full article
  4. hey i cant join server its says  Steam Auth timeout

  5. 11:50am EST - Update day is upon us and there is some great stuff coming in! Not only do armored doors now have functional view hatches (awesome!) but we’ve got a game changer for the Rust economy: Vending machines. As always, our update stream will go live at 2pm EST, and follow @Rustafied for news throughout the day. Vending machine overview The vending machine is a completely new type of item for Rust. For the first time, players are able to buy and sell goods with the aid of this new deployable. Given it's an initial iteration, tweaks and improvements are still needed, so expect some changes in the next short while. Cost 40 high quality metal 5 gears Crafting time 30 seconds Where to place them? Vending machines have two access points, front and back. The front is where you buy items, the back is where you manage storage and sell orders. Although they can technically be placed anywhere, given these two points of access, they are best suited in doorways (which they snap into). Note: To get it aligned with the sell interface facing outside, you'll want to be inside the door facing out when you place it. Selling Once you’ve placed your vending machine, head to the back and hold E. From here you can manage the inventory and sell orders. Create some sell orders by selecting what you’d like to sell and for how much (only a 1 to 1 relationship now, limited to 1 stack - which sucks). Then, add the stock of what you’re selling by opening the storage container and dropping the items in (just like a storage box). This is also where you’ll retrieve the items people paid with later on. Buying To purchase items from a vending machine, simply go to the front of a machine and press E when you see the ‘Shop’ text. From here you can see the existing sell orders and click the buy button next to items you can afford. Once purchased, the goods enter your inventory and the payment is deposited into the vending machine. Note: You cannot currently see the durability of the items, so it is possible for people to sell you broken shit, and you won't be able to tell till after you've already purchased. How to destroy them? At the moment, vending machines cannot be destroyed. They have no health bar and a tossed C4 goes straight through it. Furthermore, if you destroy the foundation under a vending machine, the machine just floats there. This, coupled with the fact you can put a code lock on the back of the storage container, equals an impenetrable loot crate at the moment (which obviously doesn’t work). Expect this to shift shortly - which better be before the update hits... Armored door hatches Also coming this week, functional view hatches for armored doors! Added to both single and double armored doors, these view hatches can be opened and closed by holding E on the door. Once opened, people can fire both ways through the hatch. Other stuff Several other additions, fixes, and changes have been done this week. Check out my previous post for more details. Here are some highlights: Players who get EAC banned have their entities (deployables and building blocks) deleted automatically Large furnace now has on/off button in loot panel and can only be accessed through the alcoves. Flame turret slows player movement more and no longer damages deployables No more fall damage into water Smoother hatch movement Paper cost reduced Granola bar eat sounds added View the full article
  6. A solid start to the week as we’re seeing fresh functionality, new ways to fuck over hackers, and shifts to certain game items. Before we get into that, I’d like to touch on a current thorn in our side... Server physics crashes For the past several weeks, server reliability has been pretty poor. This is due to an issue with server physics which Andre mentioned in last weeks devblog. The devs were hoping for another week before servers started seeing the effects again, however, several of our servers experienced this crash over the weekend. This issue has several telltale signs: performance goes to shit, people start lagging out, and biggest of all, loading a map save after a server restart causes a crash. We’ve been working with the developers to mitigate the issue as best we can, which has meant hours spent in attempts to restore map saves. Hopefully a resolution is near, however, until a reliable fix is in play, populated servers may experience lag, extended downtime, and unscheduled map wipes. Know that we’re doing the best we can to avoid unnecessary wipes, but with an issue such as this, it is sometimes unavoidable. Vending machine implemented Helk has added the first iteration of the vending machine. This item - long in concept limbo - will allow players to sell their goods across the Rust landscape. It is currently craftable (40 hqm, 5 gears), however, the core functionality still needs to be added (buying, selling, etc.). Expect a full write up of this in our Thursday update post. Armor door hatch functional A huge functionality has been added to armored doors: the view hatch finally works! This has been implemented on both single and double armored doors, and allows you to ‘toggle hatch’ by holding E. Once opened, the hatch can be seen and shot through. Delete all entities when EAC banned In the wake of a large (800+ player) EAC ban, Garry has added an extra ‘fuck you’ for hackers. If a player is banned by EAC, all of their entities get deleted. That means all deployables and building blocks placed by that player will automatically be removed upon ban. Don’t worry, if you raided / killed a hacker and took their items, you’ll be able to keep them - no inventory items will be removed due to this change. This could have some interesting side effects for people basing with hackers... Large furnace changes Helk has shifted some things with large furnaces. After several requests on reddit, he has added the same ‘on/off’ buttons to the loot panel which the regular furnace has. He’s also made it so the furnace is only accessible from its alcoves (the openings under the sheet metal overhangs). Flame turret changes After its initial implementation last week, the flame turret is seeing a couple changes. Along with slowing player movement by 20% more, it also no longer damages deployables (boxes, furnaces, bags, etc.). In addition to this, they now require less network usages, which is always good when it comes to performance. Other things No more fall damage into water Smoother hatch movement Paper cost reduced Granola bar eat sounds added View the full article
  7. Welcome to Rustafied. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  8. Welcome to Rustafied. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  9. Welcome to Rustafied. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  10. Welcome to Rustafied. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  11. Welcome to Rustafied. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  12. Welcome to Rustafied. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  13. Welcome to Rustafied. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  14. Welcome to Rustafied. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  15. Welcome to Rustafied. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.